Your game. Not your desktop.
Point it at the game window and that is all it can see. The message that arrives mid-fight is not in the clip, because it was never in the capture. Safe to post without cropping.
Native on macOS
Hindsight keeps the last 15 seconds to 5 minutes ready in memory. Press your shortcut after the play to save an MP4. No recording to start and no moment missed.
Every one of these was saved after it happened.
How it works
The last minute of your game is sitting in memory right now, being thrown away a frame at a time. Press the key and Hindsight keeps it instead.
HELD IN MEMORY 1:00
Nothing has touched your drive yet. This is the part everyone gets wrong.
Saved clips 0
Choose the game window from the sidebar. Hindsight starts holding it and keeps only the last N seconds in memory, never on your disk.
Encoding runs on the media engine, the dedicated silicon your Mac has for video. Your game keeps the GPU time it needs to draw each frame.
It works from inside a fullscreen game. The frames are already encoded, so the file lands in under a second while you are still playing.
Compatibility
Hindsight captures a game window or your display. It works with native Mac games, Steam, CrossOver, Game Porting Toolkit, Parallels, browser games, and emulators.
Hindsight captures Baldur's Gate 3, Stardew Valley, Cyberpunk 2077, Hollow Knight, No Man's Sky, Sid Meier's Civilization VII, Balatro, Lies of P, Terraria, Total War: Warhammer III, Dota 2, Stray, Frostpunk 2, Hollow Knight: Silksong, Dying Light, Valheim, Disco Elysium, Hades II, Cities: Skylines, Vampire Survivors, Path of Exile, Sid Meier's Civilization VI, Divinity: Original Sin 2, Dead Cells, RimWorld, Stellaris, Shadow of the Tomb Raider, Crusader Kings III, Don't Starve Together, Slay the Spire, Hearts of Iron IV, and Garry's Mod. Elden Ring, Counter-Strike 2, Palworld, and Resident Evil Village run through CrossOver or the Game Porting Toolkit, and Hindsight treats them the same way: they are windows on your Mac, so it can capture them.
From native Mac titles to games running through RPCS3, Dolphin, PCSX2, RetroArch, or Parallels, if it appears on your Mac, Hindsight can clip it.
The app
Grouped by the game it came from, playable in the window, trimmed without re-encoding, and ready to share. Everything stays organized on your Mac.
12 clips · 1.4 GB · ~/Movies/Clips
TODAY
0:38
0:44
0:27
0:52YESTERDAY
0:19
0:22
0:31
0:18Cut the boring part without re-encoding a frame.
Turn any clip into a GIF for the group chat.
Choose where clips live, organized by game.
Match your Mac automatically or choose an appearance.
What it captures
Point it at the game window and that is all it can see. The message that arrives mid-fight is not in the clip, because it was never in the capture. Safe to post without cropping.
A window capture can take that game's audio alone: the shot and the footsteps, none of your friends talking over it. Flip it when the callouts are the best part. Your mic stays on its own track.
0.42s
hotkey → file on disk
remux · not a render
The frames were encoded the moment they happened, so saving copies them into a container instead of rendering them again. You are back in the fight before the notification finishes sliding in.
Storage & performance
Hindsight uses a fixed-size memory buffer. It does not create an hours-long recording while you play.
written to your drive until you save a clip
oldest framenow
ScreenCaptureKit captures the game and VideoToolbox handles encoding on the Mac media engine. A measured performance benchmark will ship with the release.
Free download
Try every feature for 14 days. No card, no automatic charge, and no subscription.
Free to download
Free download. Your 14 days start only when you choose Start Trial.
After the trial, unlock Hindsight Pro for $19.99 once. Payment handled by Apple.
Questions
That is the idea. NVIDIA's instant replay never existed on macOS, Medal dropped its Mac client, and the one Mac app that did this well stopped being updated in 2020. Hindsight is the same mechanic, written against modern macOS, with window-scoped capture and per-game audio the old one never had.
Hindsight captures a window or a display instead of integrating with a game engine. That covers native Mac games, Steam, CrossOver, Game Porting Toolkit, Parallels, RPCS3, Dolphin, PCSX2, RetroArch, and browser games.
It is built not to. Capture and encoding go through ScreenCaptureKit and VideoToolbox, which use the media engine rather than the GPU time your game is spending, and the buffer never grows. We would rather publish a measured number than a marketing one, so a benchmark ships with the release.
OBS can do this, and if you already live in it you should keep using it. It is a broadcast console: scenes, sources, an encoder tab, and a replay buffer you have to arm every session. Hindsight is one menu bar icon and one key, and it is already armed.
Only if you want it to. A window capture takes that game's audio alone by default, so your friends are not on the clip. One setting switches it to the whole system when the callouts are the reason you are clipping.
Screen and system audio recording, which macOS asks for on first launch. The app walks you through it and detects the grant. Microphone is separate, and only if you turn that track on.
Into a folder you pick, sorted by the game they came from. The default is ~/Movies/Clips. A notification takes you straight to the file.
No. There is no account, no upload and no cloud tier. Clips are files on your disk and the app works with the network off.
Yes. Download Hindsight on the Mac App Store, try every feature free for 14 days, then unlock Hindsight Pro with one purchase.
Yes. Everything is unlocked for 14 days with no automatic charge, so you can put it through a real session before deciding.